In this paper, we propose GSORB-SLAM, a dense SLAM framework that integrates 3DGS with ORB features through a tightly coupled optimization pipeline. To mitigate the effects of noise and artifacts, we propose a novel geometric representation and optimization method for tracking, which significantly enhances localization accuracy and robustness. For high-fidelity mapping, we propose an adaptive Gaussian expansion and regularization method that facilitates compact yet expressive scene modeling while suppressing redundant primitives. Furthermore, we design a hybrid graph-based viewpoint selection mechanism that effectively mitigates overfitting and accelerates convergence. Extensive evaluations across various datasets demonstrate that our system achieves state-of-the-art performance in both tracking precision—improving RMSE by 16.2% compared to ORB-SLAM2 baselines—and reconstruction quality—improving PSNR by 3.93 dB compared to 3DGS-SLAM baselines.
The results on the Replica and TUM RGB-D datasets show that our approach outperforms existing dense neural SLAM and 3DGS-SLAM methods on the commonly reported rendering metrics.
The best results will be highlighted in red, while the second-best will be highlighted in blue. The result is the average of six times data.
Surface depth not only improves tracking real-time performance but also enhances localization accuracy.
@misc{zheng2024gsorbslamgaussiansplattingslam,
title={GSORB-SLAM: Gaussian Splatting SLAM benefits from ORB features and Transmittance information},
author={Wancai Zheng and Xinyi Yu and Jintao Rong and Linlin Ou and Yan Wei and Libo Zhou},
year={2024},
eprint={2410.11356},
archivePrefix={arXiv},
primaryClass={cs.RO},
url={https://arxiv.org/abs/2410.11356},
}
}